(Source: rosetylear, via dezalbblazed)

ladiesandsileighties:

“I’m just really stunned for words, I can’t believe the reception. I thought Australian race fans had a lot more to go than this, this is bloody disgraceful. I’ll keep racing but I tell you what, this is gonna remain with me for a long time, you’re a pack of arseholes.”

- Jim Richards, after winning the controversial 1992 Bathurst 1000km in which former F1 Champion Denny Hulme died of a heart attack and had the race stopped 18 laps short of full race distance due to torrential rain. Infamously, the results were rolled back to two laps before red flag, to Lap 143, before Richards hit the wall at Forrest’s Elbow and suffered extensive damage.

(via ladiesandsileighties)

treesheah:

njborn95:

Wreck ‘Em.

Reblogging again.

(via ladiesandsileighties)

(via hotdogigloo)

by 35

(via decapre)

by キナコ

(via decapre)

(via dopetoast)

zeppelis:

this is a very belated birthday gift for owen!! he asked me to draw kat from gravity rush and idk why but this took me a loNG TIME??? EVEN THOUGH SHE HAS A SIMPLE DESIGN?? i’m really happy with it though and i hope you like it too owen!! high-res

mrmalicu:

This game didn’t get enough love sadly

(via dopetoast)

art-of-videogames:

Gravity Rush’s art draws heavily from the Franco-Belgian comic book style “bande dessinee” from the 1800-1920s, which is marked by exaggerating elements that the reader should pay the most attention to.

The art style is accompanied by a soundtrack reminiscent of the era, with strong accordion-driven scores. The result is a highly atmospheric game environment that is beautiful as much as it is addictive.